olzself.blogg.se

Starcraft 2 editor spawn point melee
Starcraft 2 editor spawn point melee








starcraft 2 editor spawn point melee starcraft 2 editor spawn point melee

If you are looking to get a unit that was spawned previously and is now necessary for something else, then you actually would want to use "Unit from Unit Group" and the "Units in Region Matching Condition" function to narrow it down to the specific unit. Combined with the "Triggering Unit = Marine" condition, that would cover any spawning cases. However if you're looking to avoid using 'last created unit', or it doesn't work for you based on how your triggers are structured, then you could use the "Unit enters region" event and set the region to "Entire Map". As an aside, you would want to use the 'issue order to unit group' and 'last created units' if you are spawning multiple Marines. If your trigger is intended to target a Marine that has just been created, then the 'issue order' to 'last created unit' is actually most likely the reference you are looking for to get that Marine. If this doesn’t help you out, please feel free to post again and provide a little more context so that we can pin point what it is you’re trying to do. We’re not entirely sure of what you’re asking but we’ll take a stab. tai- Is there an easy way to call a unit in the map? For example, if in a trigger I want to have a condition "Triggering Unit = Marine," but not a marine that's already on the map or something that uses "unit in unit group," "last created unit," or some other function that does everything except have a general statement for any marine.Ī.










Starcraft 2 editor spawn point melee